barmar, on 2013-January-18, 10:29, said:
That was the problem with the original GIB implementation. Everything was based on simulations, and it made crazy bids that partner couldn't understand. Or it would make unilateral decisions like jumping to game or slam. Bidding is a conversation, you need agreements.
I suggest you search the Google Groups archive of rec.games.bridge for discussions of GIB around 2000 to read about the crazy stuff it did.
Yes, I know this history.... Thats why I wrote "properly written" simulation
Seems to me it was the
implementation that was kind of broken at the time and never fixed and/or used in the wrong situations, etc...
Not that simulation as such is bad, when used in the appropriate situations (like, whether to compete once more, to raise to game or not, to explore/bid slam or not, etc).
Wasnt it just that the bidding-database had too many holes in it?
And simulation maybe used as soon as it could no longer find any matching sequence/bid in the database, or similar?