Insidious and annoying Should be actively discouraged?
#21
Posted 2015-November-09, 21:07
#22
Posted 2015-November-09, 21:12
#23
Posted 2015-November-09, 23:18
Sadly,it's unenforceable in the online game(!)
- Dr Tarrasch(1862-1934)German Chess Grandmaster
Bridge is a game where you have two opponents...and often three(!)
"Any palooka can take tricks with Aces and Kings; the true expert shows his prowess
by how he handles the two's and three's" - Mollo's Hideous Hog
#24
Posted 2015-November-10, 01:00
Bbradley62, on 2015-November-09, 20:40, said:
No, too early, and the wrong setting. I assume he was genuinely thinking about something.
-- Bertrand Russell
#25
Posted 2015-November-10, 03:04
aguahombre, on 2015-November-09, 19:44, said:
1) The pattern emerges when the tempo breaks occur much more often in one of these situations than in unrelated situations.
2) I probably deserve the "AH".
1) OK, but to really detect this you'd need time-stamped logs of dozens of hands, and if this is the method people are using, I am sorry to have doubted.
2) Ummm,,,,?
#26
Posted 2015-November-10, 03:16
mr1303, on 2015-November-09, 21:12, said:
I am more likely to chat on facebook if my hand is boring. That could explain why I am more likely to tank when I don't hold an honour.
#27
Posted 2015-December-06, 17:56
http://tinyurl.com/ox4efhr
S9 ducked in a flash, ST equally as fast.
DT at least 5 seconds delay before following.
Every subsequent card played in a flash.
I should of course realise it is a singleton and finesse accordingly.
Hilarious!
#28
Posted 2015-December-07, 03:19
The only exceptions I'd admit are (1) cards played from dummy, and (2) when playing the very last trick. In which cases, of course, there should be no delay. The number of times when, as declarer, I've forgotten to play the final card from dummy, and wondered why the score doesn't pop up! (In live bridge, of course, my partner would normally play the card...)
#29
Posted 2015-December-07, 03:34
helene_t, on 2015-November-10, 03:16, said:
#30
Posted 2015-December-07, 16:03
oryctolagi, on 2015-December-07, 03:19, said:
Except for the last trick, or when playing with robots, autoplay singleton adds a random delay before it plays, to prevent other players from being able to detect it. It's frequently slower than my normal tempo. It's also disabled on the first trick, to give you a chance to plan the play/defense before playing.