Someone finally joins. Diana ends up relaying that there's something about BOTs will join "IF AVAILABLE" rather than they will join definitively if a person leaves mid-game. Now, folks, which is it and WHY? I know this isn't the same environment as MSFT's MSN Games, which is where I used to play bridge before BBO, and BOTS replaced humans instantaneously. What's going on with a "finite" number of BOTs? Is this related to the fee structure? The platform? Space? Are we thinking outside of the box to solve this? I've been after John for three months. At first, he didn't understand it. Then I found out it was dependent on the kibitzing. Diana has mentioned tournaments, but that can really be managed too with programming and TDs. I've is just never heard of a pre-determined amount of BOTs. It's like the BOTs aren't running on real time but the game is. The BOT placement is only running through a sequence: like there is a background program running that is checking table by table saying, "Do you need a BOT? Does this table need a BOT? What about this table? Is this table in need of one? And this one? And so on..." Instead, as soon as someone leaves, it should be triggering a script to be pulled from the library to go through the necessary questions. (Such questions: Is the game in session? If so, populate NOW. End SCRIPT. Are there three other players? Is it time to charge someone BBO $$$ ? And so on... It shouldn't take long AT ALL.)
I'm not perfect. Just trying to play bridge without this nuance and trying to brainstorm. Thanks, "gerardo or uday"
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