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Let GIB compete in Robot Tournaments

#1 User is offline   Andy_L 

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Posted 2012-February-26, 06:41

When a Robot Tournament does not have a full field consider letting "GIB" compete.

Add a GIB player to the list of human players so we can see GIB's result vs. ours. Of course, GIB would be a non-BBO masterpointing participant. It would be curious to me to see the GIB result posted... against the field of us humans. If the field were of a small enough size... add multiple GIB players to the field -say maximum of three (3). It would be curious to me to see the results of one GIB player vs. another GIB player; would they have identical results? How varied would their results be?

As a last benefit at least I would know the competing GIB would be subject same GIB play as humans are... and I'll be able to imagine in binary code somewhere one GIB cussing out another for a bad result on a hand.
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#2 User is offline   barmar 

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Posted 2012-March-13, 15:09

Unless we force them to use different random number sequences, all robot-only tables would be expected to have the same results.

#3 User is offline   cloa513 

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Posted 2012-March-13, 15:30

View Postbarmar, on 2012-March-13, 15:09, said:

Unless we force them to use different random number sequences, all robot-only tables would be expected to have the same results.

But won't.
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#4 User is offline   Vampyr 

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Posted 2012-March-15, 21:05

View Postbarmar, on 2012-March-13, 15:09, said:

Unless we force them to use different random number sequences, all robot-only tables would be expected to have the same results.


But there would only be one robot-only table.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones -- Albert Einstein
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#5 User is offline   barmar 

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Posted 2012-March-15, 23:50

View PostVampyr, on 2012-March-15, 21:05, said:

But there would only be one robot-only table.

Andy suggested "maximum of three". I thought the point of his suggestion is to add enough robot tables so that we would get reasonable matchpointing -- matchpointing in a small field is pretty random, because there's not much field protection (the smaller the field, the closer it is to BAM, generally considered the toughest form of scoring).

#6 User is offline   Vampyr 

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Posted 2012-March-16, 10:27

View Postbarmar, on 2012-March-15, 23:50, said:

Andy suggested "maximum of three". I thought the point of his suggestion is to add enough robot tables so that we would get reasonable matchpointing -- matchpointing in a small field is pretty random, because there's not much field protection (the smaller the field, the closer it is to BAM, generally considered the toughest form of scoring).


Oh I see. I missed the maximum-of-three part.

I think an excellent idea would be to use one or more robots, and give them matchpoints but not give matchpoints to players against the robots. It would be a way to find out how good the robots really are.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones -- Albert Einstein
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