15 vs 8-9
#1
Posted 2012-July-13, 15:08
xx
A10x
AJ10
pass-pass-pass-1SP
pass-2SP-pass-
nobody vul IMPS.
2SP shows 8-9 HCP with 3 cards or something equivalent with 4
#2
Posted 2012-July-13, 15:12
I suspect that the chances of turning a plus into a minus by making a game try on these cards is larger than the chances of reaching and making game.
If I were vul, this would be a closer decision.
#3
Posted 2012-July-13, 15:19
wyman, on 2012-May-04, 09:48, said:
rbforster, on 2012-May-20, 21:04, said:
My YouTube Channel
#5
Posted 2012-July-13, 20:32
#6
Posted 2012-July-13, 22:22
#7
Posted 2012-July-13, 22:42
Trust demands integrity, balance and collaboration.
District 11
Unit 124
Steve Moese
#8
Posted 2012-July-14, 00:07
Spades
10+ tricks - 56%
9 tricks - 89%
8 tricks - 99%
NT
9+ tricks 32%
8 tricks 67%
If you can show a doubleton heart, it seems worthwhile to make a game try to avoid 4 spades when responder has wasted values in hearts and an 8- count, or possibly to end up in 3NT when responder has hearts well stopped and a maximum.
Opposite a more standard wide range 5-9 HCP, 3-4 trumps, I think a game try is warranted:
10+ tricks - 47%
9 tricks - 80%
8 tricks - 96%
This post has been edited by johnu: 2012-July-14, 00:56
#9
Posted 2012-July-14, 01:20
#10
Posted 2012-July-15, 09:02
♠Kxx
♥KJxxx
♦Ax
♣Axx
1NT-2♣
2♥-3♥
??
(15-17 NT)
For the previous board, game was excellent, and partner had ♥Qx!! He had ♠K109 ♥Qx ♦KJxx ♣98xx, club lead made it very straightforward.
#11
Posted 2012-July-18, 11:09
so opener should bid 3 spades that is asking pard was your 2sp
defensive or you have 8/9 points unable to use LTC.
But if the opener 1spade when his pard bids 2sp the opener
if you agree arrangements, bids another suit 3 any.it means i
Have it or i need help..if pard now bids 3spades u should pass.
But if pard is alert goes to game -end of story.
I rest my case
#12
Posted 2012-July-18, 12:45
A range of 8-9 HCP is presumably intended to describe "constructive," which usually means about 2 1/2 to 3 cover cards. That is how I think about these problems. If partner technically has 8-9 HCP but has quacks, I will club him over the head and discuss logic.
So, I will quickly think through scenarios with three Kings.
♠♥♦? I expect to lose 1/4 of a club (the double hook is 75%), 1.5 hearts (the heart hook is 50-50), and 1 diamond, for 2.75 losers. I also need hearts 3-2, which seems like a good bet.
♠♥♣? I expect to lose 1.5 hearts, 2 diamonds, and .5 clubs, for 4 losers, which is a bad bet, plus I need spades cooperating.
♠♦♣? I expect to lose two hearts, one diamond, and .5 clubs, which is a bad bet, and I need spades cooperating.
♥♦♣? I expect to lose 1.5 trumps, 1.5 hearts, 1 diamond, and .5 clubs, which is a really bad bet.
So, the odds against a game see high. Strangely, I want all Kings except the club King for my best chance, such that a club "Short Suit Game Try" would be my call at IMPs if I played that and wanted to seek game. Weird.
-P.J. Painter.
#13
Posted 2012-July-18, 14:53
The second hand seems like an easy raise though.
#14
Posted 2012-July-18, 18:31
This 15 looks like a very fine 15-17 to me, and we have a known fit, so passing seems pretty conservative.
Also, at the risk of being clubbed over the head and receiving a lecture on logic, I might mention that even quacks in partners hand could be useful!
#15
Posted 2012-July-18, 20:27
655321, on 2012-July-18, 18:31, said:
This 15 looks like a very fine 15-17 to me, and we have a known fit, so passing seems pretty conservative.
Also, at the risk of being clubbed over the head and receiving a lecture on logic, I might mention that even quacks in partners hand could be useful!
If you tabled AJx-Jxxx-Jxx-Jxx, you would need a helmet.
-P.J. Painter.